Os Princípios Básicos de Helldivers 2 Gameplay
Os Princípios Básicos de Helldivers 2 Gameplay
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The numerous deaths my crew suffered played right into Helldivers 2’s comedic setting as well, which features a satirical futuristic version of Earth where people are treated as disposable.
You'll earn these by completing missions. Each time you start one, you can see the number of medals you'll receive upon completion.
Avoid moving around when you're aiming. The tutorial will cover this, explaining how your reticle will move all over the place when you're firing your weapon, and if you want to take down enemies, precision is key.
Given that the original Helldivers from 2015 is still exclusive, though, we don't suggest getting your hopes up.
We're still making our way through Helldivers 2, so be sure to check back soon for even more helpful tips and tricks as we discover them!
The new gameplay footage showed a bit of the co-op in action, giving a preview of how some of the various mechanics work as players take on a massive bug-like monster called the Bile Titan.
Take part in a successful final assault on an enemy's home planet by completing at least one mission.
It's high time mirrorless cameras had built-in memory as standard – and after another photography disaster, this is personal
There are some genuine frame-rate drops in the mix, with the game dropping to the high 20s, although these aren't very common. The PC version has a serviceable options menu with a typical range of selectables, including texture quality, shadow quality, volumetrics quality, and options for screen-space reflections and screen-space global illuminations. Sticking to the standard quality presets, low settings dramatically alters the terrain and decimates shadows and should really be avoided if at all possible. Medium makes the terrain match the collison, greatly improves shadow res, and adds TAA, ambient occlusion, and additional foliage. The high preset adds in more foliage and improves shadows, and the ultra preset looks very similar to high but with Em excesso shadow detail. Performance-wise, there's a huge FPS boost by sliding down to the low preset, though the other presets are pretty similar in performance based on testing using an RTX 4090.
As for the story ahead, all I can say is that the galaxy will look very different a few months from now than it does today.
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Loot fallen teammates. When you die, you'll drop certain things like Weapons and samples. As soon as someone dies, pick up any samples they drop, so they don't go missing.
The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite natural. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.